Implement FACTAudioEngine_PrepareWave #206
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Not our bug - SDL2
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gh-FNA-XNA/FAudio#206
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When looking into a wine crash with WRC 4, it requires FACTAudioEngine_PrepareWave to implement, currently it's returning 0.
This is one of those things that I never could find a good documented sample of (the SDK's pretty useless here), and unfortunately FNA doesn't need this at all, so it's highly unlikely that this will be implemented unless someone really likes old car games.
Do you have any hints on how to implement this? Base it off the FACTWaveBank_Prepare?
I would expect the two to be related, but you'll have to do a lot of decoupling between Wave and WaveBank to make it work.