Implement FACTAudioEngine_PrepareWave #206

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opened 2020-08-14 02:34:11 -05:00 by alesliehughes · 3 comments
alesliehughes commented 2020-08-14 02:34:11 -05:00 (Migrated from github.com)

When looking into a wine crash with WRC 4, it requires FACTAudioEngine_PrepareWave to implement, currently it's returning 0.

When looking into a wine crash with WRC 4, it requires FACTAudioEngine_PrepareWave to implement, currently it's returning 0.
flibitijibibo commented 2020-08-14 08:44:47 -05:00 (Migrated from github.com)

This is one of those things that I never could find a good documented sample of (the SDK's pretty useless here), and unfortunately FNA doesn't need this at all, so it's highly unlikely that this will be implemented unless someone really likes old car games.

This is one of those things that I never could find a good documented sample of (the SDK's pretty useless here), and unfortunately FNA doesn't need this at all, so it's highly unlikely that this will be implemented unless someone _really_ likes old car games.
alesliehughes commented 2020-08-14 20:52:25 -05:00 (Migrated from github.com)

Do you have any hints on how to implement this? Base it off the FACTWaveBank_Prepare?

Do you have any hints on how to implement this? Base it off the FACTWaveBank_Prepare?
flibitijibibo commented 2020-08-14 22:00:47 -05:00 (Migrated from github.com)

I would expect the two to be related, but you'll have to do a lot of decoupling between Wave and WaveBank to make it work.

I would expect the two to be related, but you'll have to do a lot of decoupling between Wave and WaveBank to make it work.
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gh-FNA-XNA/FAudio#206
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