-
25.02 Stable
released this
2025-02-01 09:45:39 -06:00 | 259 commits to master since this releaseNew Features:
- SDL3 support is now considered production ready and will be made the default in 25.03
Fixes:
- FACT: Fix timing accuracy issue where Cues being faded for 0ms were immediately destroyed rather than stopped
- C#: Fix qoa_open_from_memory interop definition
Thanks to our GitHub Sponsors, including...
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Super Sponsors:
- @CDGKen
- @compcj
- @jbevain
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- @terinfire
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Sponsors:
- @bartwe
- @bwiklund
- @Conan-Kudo
- @Eldirans
- @GlaireDaggers
- @isaboll1
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- @tgpholly
- @xxxbxxx
- Bit Kid Games
- Lunar Ray Games
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25.01 Stable
released this
2025-01-01 10:34:55 -06:00 | 269 commits to master since this releaseNew Features:
- The Xbox GDK build now defaults to using SDL3
- The C# wrapper now includes support for the FAPO APIs
Thanks to our GitHub Sponsors, including...
Super Duper Sponsors:
Super Sponsors:
- @CDGKen
- @compcj
- @jbevain
- @kg
- @NoelFB
- @terinfire
- @TerryCavanagh
Sponsors:
- @bartwe
- @bwiklund
- @Conan-Kudo
- @Eldirans
- @GlaireDaggers
- @isaboll1
- @isadorasophia
- @larsiusprime
- @tgpholly
- @xxxbxxx
- Bit Kid Games
- Lunar Ray Games
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24.12 Stable
released this
2024-12-01 10:10:56 -06:00 | 273 commits to master since this releaseVarious improvements to FAudio CI. 24.12 is functionally identical to 24.11.
Thanks to our GitHub Sponsors, including...
Super Duper Sponsors:
Super Sponsors:
- @CDGKen
- @compcj
- @jbevain
- @kg
- @NoelFB
- @terinfire
- @TerryCavanagh
Sponsors:
- @bartwe
- @bwiklund
- @Conan-Kudo
- @Eldirans
- @GlaireDaggers
- @GooseNinja
- @isaboll1
- @isadorasophia
- @larsiusprime
- @mikesart
- @tgpholly
- @xxxbxxx
- Bit Kid Games
- Lunar Ray Games
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24.11 Stable
released this
2024-11-01 08:46:50 -05:00 | 276 commits to master since this releaseFixes:
- Fixed some confusing internal defines that were meant for selecting fast memcpy/memset paths
- Continued work on SDL3 support
Thanks to our GitHub Sponsors, including...
Super Duper Sponsors:
Super Sponsors:
- @CDGKen
- @compcj
- @jbevain
- @kg
- @NoelFB
- @terinfire
- @TerryCavanagh
Sponsors:
- @bartwe
- @bwiklund
- @Conan-Kudo
- @Eldirans
- @GlaireDaggers
- @GooseNinja
- @isaboll1
- @isadorasophia
- @larsiusprime
- @mikesart
- @tgpholly
- @xxxbxxx
- Bit Kid Games
- Lunar Ray Games
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24.10 Stable
released this
2024-10-01 10:11:19 -05:00 | 290 commits to master since this releaseNew Features:
- CMake: Shared and static libraries are now separate, unique build targets
Fixes:
- XNA_Song: Fixed a regression where end-of-stream went undetected for songs that were exactly X integer seconds long
Thanks to our GitHub Sponsors, including...
Super Duper Sponsors:
Super Sponsors:
- @CDGKen
- @compcj
- @jbevain
- @kg
- @NoelFB
- @terinfire
- @TerryCavanagh
Sponsors:
- @bartwe
- @bwiklund
- @Conan-Kudo
- @Eldirans
- @GlaireDaggers
- @GooseNinja
- @isaboll1
- @isadorasophia
- @larsiusprime
- @mikesart
- @tgpholly
- @xxxbxxx
- Bit Kid Games
- Lunar Ray Games
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24.09 Stable
released this
2024-09-01 07:12:53 -05:00 | 294 commits to master since this releaseMore prep work for SDL 3.0. For all other platforms, 24.09 is functionally identical to 24.08.
Thanks to our GitHub Sponsors, including...
Super Duper Sponsors:
Super Sponsors:
- @CDGKen
- @compcj
- @jbevain
- @kg
- @NoelFB
- @terinfire
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Sponsors:
- @bartwe
- @bwiklund
- @Conan-Kudo
- @Eldirans
- @GlaireDaggers
- @GooseNinja
- @isaboll1
- @isadorasophia
- @larsiusprime
- @mikesart
- @tgpholly
- @xxxbxxx
- Bit Kid Games
- Lunar Ray Games
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24.08 Stable
released this
2024-08-01 10:06:51 -05:00 | 297 commits to master since this releaseMore prep work for SDL 3.0. For all other platforms, 24.08 is functionally identical to 24.07.
Thanks to our GitHub Sponsors, including...
Super Duper Sponsors:
Super Sponsors:
- @CDGKen
- @compcj
- @jbevain
- @kg
- @NoelFB
- @terinfire
- @TerryCavanagh
Sponsors:
- @bartwe
- @bwiklund
- @Conan-Kudo
- @Eldirans
- @GlaireDaggers
- @GooseNinja
- @isaboll1
- @isadorasophia
- @larsiusprime
- @tgpholly
- @xxxbxxx
- Bit Kid Games
- Lunar Ray Games
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24.07 Stable
released this
2024-07-01 10:26:25 -05:00 | 301 commits to master since this releaseFixes:
- C#: Make F3DAUDIO_DISTANCE_CURVE pPoints accessible
Thanks to our GitHub Sponsors, including...
Super Duper Sponsors:
Super Sponsors:
- @CDGKen
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Sponsors:
- @bartwe
- @bwiklund
- @Conan-Kudo
- @Eldirans
- @GlaireDaggers
- @GooseNinja
- @isaboll1
- @isadorasophia
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- Bit Kid Games
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24.06 Stable
released this
2024-06-01 10:10:44 -05:00 | 303 commits to master since this releaseFixes:
- Fix a possible deadlock in voice callbacks when the application has aggressive mutex locking
- Minor fixes for implicit conversion warnings on MSVC
- Wine/Win32:
- Fix a crash when GetDefaultAudioEndpoint fails
- Exit cleanly when opened audio devices disconnect
- Properly list all audio devices, rather than just the default
Thanks to our GitHub Sponsors, including...
Super Duper Sponsors:
Super Sponsors:
- @CDGKen
- @compcj
- @jbevain
- @kg
- @NoelFB
- @terinfire
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Sponsors:
- @bartwe
- @bwiklund
- @Conan-Kudo
- @Eldirans
- @GlaireDaggers
- @GooseNinja
- @isaboll1
- @isadorasophia
- @larsiusprime
- @lithiumtoast
- @tgpholly
- @xxxbxxx
- Bit Kid Games
- Lunar Ray Games
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24.05 Stable
released this
2024-05-01 11:34:28 -05:00 | 310 commits to master since this releaseNew Features:
- Initial work to support SDL 3.0
Fixes:
- FACT: Fix a crash for XACT Cues which may have variation set with no variation data
- Debug logs for mutex locks now include the mutex name
- NEON is now supported on...
- ARM64EC
- Wine/Win32 platform
Thanks to our GitHub Sponsors, including...
Super Duper Sponsors:
Super Sponsors:
- @CDGKen
- @compcj
- @jbevain
- @kg
- @NoelFB
- @terinfire
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Sponsors:
- @bartwe
- @BrandonSchaefer
- @bwiklund
- @Conan-Kudo
- @Eldirans
- @GlaireDaggers
- @GooseNinja
- @isaboll1
- @isadorasophia
- @larsiusprime
- @lithiumtoast
- @tgpholly
- @xxxbxxx
- Bit Kid Games
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