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22.09 Stable
released this
2022-09-01 09:01:29 -05:00 | 399 commits to master since this releaseNew Features:
- Update to SDL 2.24. This has been made a hard requirement, as it fixes/adds way too much to ignore:
- 2.1 and 4.1 audio is now supported
- On Windows, we now prioritize DirectSound over WASAPI
- The PulseAudio samples hack has been removed
- The non-power-of-two samples hack for Emscripten/OSS has also been removed
- GetDeviceDetails(0) now uses SDL_GetDefaultAudioInfo, obsoleting our hack
Thanks to our GitHub Sponsors, including...
Super Sponsors:
- @danielcrenna
- @kg
- @lthrhx
- @mikesart
- @TerryCavanagh
- Thomas Happ Games
Sponsors:
- @bartwe
- @BrandonSchaefer
- @clementgallet
- @Conan-Kudo
- @Eldirans
- @GloriousEggroll
- @isaboll1
- @kiates
- @larsiusprime
- @lithiumtoast
- @NoelFB
- @rfht
- @xxxbxxx
- Bit Kid Games
- Lunar Ray Games
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- Update to SDL 2.24. This has been made a hard requirement, as it fixes/adds way too much to ignore:
-
22.08 Stable
released this
2022-08-01 10:35:26 -05:00 | 405 commits to master since this releaseNew Features:
- FACT: Add support for WAVEBANKPREPARED notifications
Fixes:
- Included the matrix coefficient test program in matrix_defaults.inl, for developers that need to replicate it
- FXReverb: Fix a spec violation in Process() that could corrupt reverb output when enabled/disabled with precise timing
- FACT: Fill all fields for WAVESTOP notifications, avoiding uninitialized memory issues
- Win32:
- Set fallback dwChannelMask in device details for non-extensible formats
- Fix a possible crash when exiting certain threads
Thanks to our GitHub Sponsors, including...
Super Sponsors:
- @danielcrenna
- @kg
- @lthrhx
- @mikesart
- @TerryCavanagh
- Thomas Happ Games
Sponsors:
- @bartwe
- @BrandonSchaefer
- @clementgallet
- @Conan-Kudo
- @Eldirans
- @GloriousEggroll
- @isaboll1
- @kiates
- @larsiusprime
- @lithiumtoast
- @NoelFB
- @rfht
- @xxxbxxx
- Bit Kid Games
- Lunar Ray Games
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-
22.07 Stable
released this
2022-07-01 10:47:34 -05:00 | 412 commits to master since this releaseFixes:
- Fix 8-bit PCM conversion for AArch64 systems
- FAudioFX Reverb:
- For stereo-to-stereo processing, fix wet/dry mix on the left channel
- The effect is now properly initialized with default settings, SetParameters is no longer required
- SDL2:
- Work around certain device channel counts for an SDL bug
- Prepare to remove the PulseAudio buffer size workaround for SDL 2.24
Thanks to our GitHub Sponsors, including...
Super Sponsors:
- @danielcrenna
- @kg
- @lthrhx
- @mikesart
- @TerryCavanagh
- Thomas Happ Games
Sponsors:
- @bartwe
- @BrandonSchaefer
- @clementgallet
- @Conan-Kudo
- @Eldirans
- @GloriousEggroll
- @isaboll1
- @kiates
- @larsiusprime
- @lithiumtoast
- @NoelFB
- @rfht
- @xxxbxxx
- Bit Kid Games
- Lunar Ray Games
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-
22.06 Stable
released this
2022-06-01 07:43:13 -05:00 | 418 commits to master since this releaseFixes:
- Fixed a crash caused by MSADPCM streams with really large block sizes
- FACT: Stopping Cues now properly triggers
CUESTOPnotifications
Thanks to our GitHub Sponsors, including...
Super Sponsors:
- @danielcrenna
- @kg
- @lthrhx
- @mikesart
- @TerryCavanagh
Sponsors:
- @bartwe
- @BrandonSchaefer
- @clementgallet
- @Conan-Kudo
- @desktopgoose
- @Eldirans
- @GloriousEggroll
- @isaboll1
- @kiates
- @larsiusprime
- @lithiumtoast
- @NoelFB
- @Pintea
- @rfht
- @sunwanxin213
- @xxxbxxx
- Bit Kid Games
- Lunar Ray Games
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-
22.05 Stable
released this
2022-05-01 10:42:13 -05:00 | 422 commits to master since this releaseUpdated the copyright year. Better late than never! There is no functional change compared to 22.04.
Thanks to our GitHub Sponsors, including...
Super Sponsors:
- @danielcrenna
- @kg
- @mikesart
- @TerryCavanagh
Sponsors:
- @bartwe
- @BrandonSchaefer
- @clementgallet
- @Conan-Kudo
- @Eldirans
- @GloriousEggroll
- @isaboll1
- @kiates
- @larsiusprime
- @lithiumtoast
- @NoelFB
- @Pintea
- @rfht
- @xxxbxxx
- Bit Kid Games
- Lunar Ray Games
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-
22.04 Stable
released this
2022-04-01 10:47:11 -05:00 | 424 commits to master since this releaseFixes:
- CMake: Remove some uicommon files that no longer exist
Thanks to our GitHub Sponsors, including...
Super Sponsors:
- @danielcrenna
- @kg
- @TerryCavanagh
- Thomas Happ Games
Sponsors:
- @bartwe
- @BombJovi
- @clementgallet
- @Conan-Kudo
- @Eldirans
- @GloriousEggroll
- @isaboll1
- @kiates
- @larsiusprime
- @lithiumtoast
- @MikeSart
- @NoelFB
- @Pintea
- @rfht
- @Woflox
- @xxxbxxx
- Knockout Games
- Bit Kid Games
- Lunar Ray Games
Downloads
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22.03 Stable
released this
2022-03-01 10:41:14 -06:00 | 426 commits to master since this releaseFixes:
- FACT: Clamp SoundBank Q factor to ignore the 0.67 case, for now
Thanks to our GitHub Sponsors, including...
Super Sponsors:
- @danielcrenna
- @kg
- @Pintea
- @TerryCavanagh
- Thomas Happ Games
Sponsors:
- @bartwe
- @BombJovi
- @clementgallet
- @Conan-Kudo
- @Eldirans
- @GloriousEggroll
- @isaboll1
- @kiates
- @larsiusprime
- @lithiumtoast
- @MikeSart
- @minirop
- @NoelFB
- @rfht
- @Woflox
- @xxxbxxx
- MagicalTimeBean
- Bit Kid Games
- Lunar Ray Games
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-
22.02 Stable
released this
2022-02-01 09:50:00 -06:00 | 428 commits to master since this releaseNew Features:
- The Wine/Win32 backend is now considered stable.
- All Wine users should upgrade to 7.0 or newer
- All non-Wine users will (and should) continue to use the SDL backend
Removed Features:
- GStreamer support has been removed
- Wine/Win32 will continue to use MediaFoundation
- All other users should already be on patent/royalty-free codecs
Fixes:
- utils: Minor cleanup of uicommon
- csharp: Expose an IntPtr overload for stb_vorbis_get_samples_float_interleaved
Thanks to our GitHub Sponsors, including...
Super Sponsors:
- @danielcrenna
- @kg
- @TerryCavanagh
- Thomas Happ Games
Sponsors:
- @bartwe
- @BombJovi
- @clementgallet
- @Conan-Kudo
- @Eldirans
- @GloriousEggroll
- @isaboll1
- @kiates
- @larsiusprime
- @lithiumtoast
- @MikeSart
- @minirop
- @NoelFB
- @rfht
- @Woflox
- @xxxbxxx
- MagicalTimeBean
- Bit Kid Games
- Lunar Ray Games
Downloads
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- The Wine/Win32 backend is now considered stable.
-
22.01 Stable
released this
2022-01-01 10:40:59 -06:00 | 436 commits to master since this releaseContinued work on the experimental Wine/Win32 platform backend
Thanks to our GitHub Sponsors, including...
Super Sponsors:
- @danielcrenna
- @kg
- @MikeSart
- @TerryCavanagh
- Thomas Happ Games
Sponsors:
- @bartwe
- @BombJovi
- @clementgallet
- @Conan-Kudo
- @Eldirans
- @GloriousEggroll
- @isaboll1
- @kiates
- @larsiusprime
- @lithiumtoast
- @marpe
- @minirop
- @mushroomeo
- @NoelFB
- @rfht
- @Woflox
- @xxxbxxx
- MagicalTimeBean
- Bit Kid Games
- Lunar Ray Games
Downloads
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-
21.12 Stable
released this
2021-12-01 10:38:56 -06:00 | 440 commits to master since this releaseFixed a build error when WMA support is enabled
Thanks to our GitHub Sponsors, including...
Super Sponsors:
- @danielcrenna
- @kg
- @MikeSart
- @TerryCavanagh
- Thomas Happ Games
- Misfits Attic
Sponsors:
- @bartwe
- @bhewes
- @clementgallet
- @Conan-Kudo
- @dtaddis
- @Eldirans
- @GloriousEggroll
- @isaboll1
- @kiates
- @larsiusprime
- @lithiumtoast
- @marpe
- @minirop
- @mushroomeo
- @NoelFB
- @rfht
- @xxxbxxx
- MagicalTimeBean
- Bit Kid Games
- Lunar Ray Games
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