Freezes on PPSA08668 when loading NPCs textures #4

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opened 2026-09-03 09:50:05 -05:00 by lupocito · 0 comments
lupocito commented 2026-09-03 09:50:05 -05:00 (Migrated from github.com)

Hello!

​I have dumped Final Fantasy VII Rebirth EUR (PPSA08668) from a disc and updated it to version 1.080.

​I have included the latest AMPR, playgo, and DLC files. Although the game functions properly overall, it stutters and freezes for several seconds while loading textures for numerous NPCs (this occurs constantly in Nibelheim, where there is a high concentration of NPCs). I can observe that the visual quality of the textures improves following each freeze.

​I carried out tests on a PS5 (firmware 11.60) using the latest versions of shadowmount and kstuff lite. I tested the game across ffpfsc, exFAT, and folder formats, obtaining the same outcome in each case. Furthermore, I tested various AMPR versions without any change in results. While the folder format proves to be faster than the others, the multi-second freezing persists.

​I am uncertain whether this issue is linked to the AMPR emulator; however, I would like to assist in improving the emulator to resolve the problem. How may I be of assistance?

​Thank you and best regards.

Hello! ​I have dumped Final Fantasy VII Rebirth EUR (PPSA08668) from a disc and updated it to version 1.080. ​I have included the latest AMPR, playgo, and DLC files. Although the game functions properly overall, it stutters and freezes for several seconds while loading textures for numerous NPCs (this occurs constantly in Nibelheim, where there is a high concentration of NPCs). I can observe that the visual quality of the textures improves following each freeze. ​I carried out tests on a PS5 (firmware 11.60) using the latest versions of shadowmount and kstuff lite. I tested the game across ffpfsc, exFAT, and folder formats, obtaining the same outcome in each case. Furthermore, I tested various AMPR versions without any change in results. While the folder format proves to be faster than the others, the multi-second freezing persists. ​I am uncertain whether this issue is linked to the AMPR emulator; however, I would like to assist in improving the emulator to resolve the problem. How may I be of assistance? ​Thank you and best regards.
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gh-drakmor/ampr_emu#4
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