Windows #1

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opened 2019-04-23 20:08:17 -05:00 by niko1point0 · 3 comments
niko1point0 commented 2019-04-23 20:08:17 -05:00 (Migrated from github.com)

If I have the PS4 SDK on Windows, how do I set this up? My SDK is installed to
C:\Program Files (x86)

And the makefile does not like the parenthesis

If I have the PS4 SDK on Windows, how do I set this up? My SDK is installed to C:\Program Files (x86) And the makefile does not like the parenthesis
niko1point0 commented 2019-04-23 20:16:32 -05:00 (Migrated from github.com)

I figured it out
/c/Program\ Files\ (x86)/SCE/ORBIS\ SDKs/4.500

I figured it out /c/Program\ Files\ \(x86\)/SCE/ORBIS\ SDKs/4.500
niko1point0 commented 2019-04-23 20:19:40 -05:00 (Migrated from github.com)

I'm sorry I'm wrong, that didn't fix it. How do I setup this project on Windows?

I'm sorry I'm wrong, that didn't fix it. How do I setup this project on Windows?
webbrain-one commented 2026-08-31 05:53:19 -05:00 (Migrated from github.com)

Thanks for flagging this! I opened PR #2 to fix the Windows build issue when the PS4 SDK path contains parentheses, such as C:\Program Files (x86). It updates the Makefile so those paths are handled correctly. Please take a look: https://github.com/flatz/ps4_gl_test/pull/2

Thanks for flagging this! I opened PR #2 to fix the Windows build issue when the PS4 SDK path contains parentheses, such as `C:\Program Files (x86)`. It updates the Makefile so those paths are handled correctly. Please take a look: https://github.com/flatz/ps4_gl_test/pull/2
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