API Corrupt Problem #3
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gh-flatz/ps4_remote_pkg_installer#3
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When we send too many get_task_progress requests, api gets corrupted.
too many I/O
try send the request every 2000+ milisecs
It is not possible to snyc download progress in 2000 milliseconds.
If there are 2 downloads, this number is 4000 ms.
PlayStation 4 can go up to 2 (or 3?) downloads at the same time.
oh i see, try queue 1 pkg install at time
The user has 2 options on my program:
Can follow all the downloads from the program.
or
It can provide downloads while playing games by sacrificing sync progress.
My program is designed to how you want to use it completely.
Unfortunately, if I do what it says, it is not possible to download more than one pkg while playing.
All the packages you queue while playing games can be installed without any problems, but if you create a software queue as you said, I cannot assign new pkg to the queue after Remote Package Installer is closed.
I've got the same problem.
Currently I'm sending request every 5000 ms. Despite this, API gets corrupted (it stops reacting to requests until I restart Remote Package Installer).