API Corrupt Problem #3

Open
opened 2020-07-31 09:30:04 -05:00 by barisyild · 8 comments
barisyild commented 2020-07-31 09:30:04 -05:00 (Migrated from github.com)

When we send too many get_task_progress requests, api gets corrupted.

When we send too many get_task_progress requests, api gets corrupted.
isrmicha commented 2020-08-04 09:48:52 -05:00 (Migrated from github.com)

too many I/O

try send the request every 2000+ milisecs

too many I/O try send the request every 2000+ milisecs
barisyild commented 2020-08-04 10:15:38 -05:00 (Migrated from github.com)

It is not possible to snyc download progress in 2000 milliseconds.

It is not possible to snyc download progress in 2000 milliseconds.
barisyild commented 2020-08-04 12:00:27 -05:00 (Migrated from github.com)

If there are 2 downloads, this number is 4000 ms.

If there are 2 downloads, this number is 4000 ms.
barisyild commented 2020-08-04 12:00:56 -05:00 (Migrated from github.com)

PlayStation 4 can go up to 2 (or 3?) downloads at the same time.

PlayStation 4 can go up to 2 (or 3?) downloads at the same time.
isrmicha commented 2020-08-04 18:10:38 -05:00 (Migrated from github.com)

oh i see, try queue 1 pkg install at time

oh i see, try queue 1 pkg install at time
barisyild commented 2020-08-04 18:19:17 -05:00 (Migrated from github.com)

The user has 2 options on my program:
Can follow all the downloads from the program.
or
It can provide downloads while playing games by sacrificing sync progress.

My program is designed to how you want to use it completely.

Unfortunately, if I do what it says, it is not possible to download more than one pkg while playing.

The user has 2 options on my program: Can follow all the downloads from the program. or It can provide downloads while playing games by sacrificing sync progress. My program is designed to how you want to use it completely. Unfortunately, if I do what it says, it is not possible to download more than one pkg while playing.
barisyild commented 2020-08-04 18:20:27 -05:00 (Migrated from github.com)

All the packages you queue while playing games can be installed without any problems, but if you create a software queue as you said, I cannot assign new pkg to the queue after Remote Package Installer is closed.

All the packages you queue while playing games can be installed without any problems, but if you create a software queue as you said, I cannot assign new pkg to the queue after Remote Package Installer is closed.
piterq commented 2020-08-28 08:17:30 -05:00 (Migrated from github.com)

too many I/O

try send the request every 2000+ milisecs

I've got the same problem.
Currently I'm sending request every 5000 ms. Despite this, API gets corrupted (it stops reacting to requests until I restart Remote Package Installer).

> too many I/O > > try send the request every 2000+ milisecs I've got the same problem. Currently I'm sending request every 5000 ms. Despite this, API gets corrupted (it stops reacting to requests until I restart Remote Package Installer).
Sign in to join this conversation.
No milestone
No assignees
1 participant
Notifications
Due date
The due date is invalid or out of range. Please use the format "yyyy-mm-dd".

No due date set.

Dependencies

No dependencies set

Reference
gh-flatz/ps4_remote_pkg_installer#3
No description provided.