Type parameter constraint in patched class breaks on newer Mono.Cecil version #931
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We encountered this issue while working on Everest, the modding API for the video game Celeste. Everest patches the game using MonoMod, which relies heavily on Mono.Cecil. We've been depending on Mono.Cecil version 0.11.4 so far. When changing the dependency to the latest version 0.11.5 (with no other changes to the project), in the patched UserIO class (using this patch), the type parameter constraint of the generic
Save<T>method changes fromwhere T : class(what it is in vanilla and should remain) towhere T : class, Entity.Entityis a class that is used a lot in Celeste, but appears neither in the vanilla version of theUserIOclass nor anywhere in our patch. Since the only change is the Mono.Cecil version, some kind of bug in Mono.Cecil introduced between versions 0.11.4 and 0.11.5 must be causing this type parameter constraint to bleed over from some earlier point where Mono.Cecil interacts with theEntityclass.Could you extract the offending code in a small dll that we could write a test around? Thanks!
I will look into it, but unfortunately this is quite a complex project and I'm not sure I'll be able to craft a small standalone version that exhibits this bug.
That would however provide the best chances at this being diagnosed and fixed :)
I did manage to use git bisect to determine that the issue is introduced by commit
c4cfe16845.Specifically, readding the
metadata.RemoveGenericConstraintMapping (generic_parameter);line toMetadataReader.ReadGenericConstraints(and readding that method of course) fixes the issue.So, I've found something, or at least how to trigger this or make it go away.
Some of it is part of MonoMod though. Also I'm very much at my wits end, but I'll just write down what it is that I found.
So, Everest's installer patches Celeste.exe with MonoMod.
Within MonoMod you at some point end up in
MonoMod.MonoModder.PatchRefsInType(TypeDefinition type)where you got thisAnd then in
PatchRefsInMethod(MethodDefinition method)when on theCeleste.UserIOtype's method which looks like this inside Celesteif you now simply just call the getter of
method.CustomDebugInformationsor even justmethod.HasCustomDebugInformations-- you will now end up with a new Constraint, specifically I've been checkingmethod.GenericParameters[0].Constraints.CountBut also the extra fun thing is if you touch the getter of Constraints on that first generic parameter first, it will also be fine and not get the extra constraint.
The part within MonoModder that triggers it actually looks like this, but you only need to "get"
method.CustomDebugInformations, the collection it return is empty on this method, so this loop is irrelevant.I just tried to see if I could trigger this without MonoMod, by just putting this in place of the MonoModder execution:
But it doesn't want to trigger the bug at all. Must be something else that MonoMod is doing.
The place in MonoMod is here
github.com/MonoMod/MonoMod@878928553e/src/MonoMod.Patcher/MonoModder.cs (L1949)although I was working inside Everest where it subclasses
MonoModderand I copied the base implementation ofvoid PatchRefsInMethod(MethodDefinition method)into an override and worked there because that was easier than (re-)building MonoMod all the time. 😅github.com/EverestAPI/Everest@464dea2c34/NETCoreifier/NetFrameworkModder.cs (L13)I suppose I could try chipping away at MonoMod to actually reproduce the bug without MonoMod... anyways this doesn't make any sense :)
PS: What even is
Mono.Cecil.Mixin.ReadClosing this in favor of the better-informed #953