Stackoverflow around a GetHashCode call in unity Burst Compiler #959
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Delete branch "%!s()"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
We have an issue related to Cecil that causes a stackoverflow. I'm not sure, I'm looking for any pointers. I dug into unity related issues but couldn't find a solution.
Could it be related to ? https://github.com/jbevain/cecil/issues/123
See if https://github.com/jbevain/cecil/pull/806 fixes it