Game session closed automatically #73

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opened 2023-01-16 00:49:23 -06:00 by sudhanshugairola · 5 comments
sudhanshugairola commented 2023-01-16 00:49:23 -06:00 (Migrated from github.com)

.LimeLog: Too much pending audio data: 40 ms
I/moonlight-common-c: Recovered 1 audio data shards from block 8804
D/BufferPoolAccessor2.0: bufferpool2 0xb400007d08f41628 : 4(6914048 size) total buffers - 4(6914048 size) used buffers - 0/4 (recycle/alloc) - 19/1085 (fetch/transfer)
A/libc: moonlight-common-c/src/AudioStream.c:219: void decodeInputData(PQUEUED_AUDIO_PACKET): assertion "decryptedOpusData[0] == opusHeaderByte" failed
A/libc: Fatal signal 6 (SIGABRT), code -1 (SI_QUEUE) in tid 21615 (Thread-158), pid 21195 (limelight)
I/moonlight-common-c: Audio packet queue overflow
D/PipelineWatcher: onInputBufferReleased: frameIndex not found (1101); ignored
I/moonlight-common-c: Audio packet queue overflow
I/moonlight-common-c: Audio packet queue overflow
I/moonlight-common-c: Audio packet queue overflow

.LimeLog: Too much pending audio data: 40 ms I/moonlight-common-c: Recovered 1 audio data shards from block 8804 D/BufferPoolAccessor2.0: bufferpool2 0xb400007d08f41628 : 4(6914048 size) total buffers - 4(6914048 size) used buffers - 0/4 (recycle/alloc) - 19/1085 (fetch/transfer) A/libc: moonlight-common-c/src/AudioStream.c:219: void decodeInputData(PQUEUED_AUDIO_PACKET): assertion "decryptedOpusData[0] == opusHeaderByte" failed A/libc: Fatal signal 6 (SIGABRT), code -1 (SI_QUEUE) in tid 21615 (Thread-158), pid 21195 (limelight) I/moonlight-common-c: Audio packet queue overflow D/PipelineWatcher: onInputBufferReleased: frameIndex not found (1101); ignored I/moonlight-common-c: Audio packet queue overflow I/moonlight-common-c: Audio packet queue overflow I/moonlight-common-c: Audio packet queue overflow
sudhanshugairola commented 2023-01-16 13:24:31 -06:00 (Migrated from github.com)

This error come when resolution less then 720p i think that frame conversion issue. And game session close and return to applist.

This error come when resolution less then 720p i think that frame conversion issue. And game session close and return to applist.
sudhanshugairola commented 2023-01-16 21:12:52 -06:00 (Migrated from github.com)

Please check this one also

Please check this one also
cgutman commented 2023-01-17 21:38:53 -06:00 (Migrated from github.com)

Are you using Sunshine as your host software?

Did you compile the code yourself? This assert is only compiled in debug builds.

Are you using Sunshine as your host software? Did you compile the code yourself? This assert is only compiled in debug builds.
sudhanshugairola commented 2023-01-17 21:55:26 -06:00 (Migrated from github.com)

Yes use sunshine as host. After compiled new build i got that game session closer issue

Yes use sunshine as host. After compiled new build i got that game session closer issue
sudhanshugairola commented 2023-01-17 21:56:03 -06:00 (Migrated from github.com)

This issue only for debug build.

This issue only for debug build.
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gh-moonlight-stream/moonlight-common-c#73
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