Game session closed automatically #73
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gh-moonlight-stream/moonlight-common-c#73
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.LimeLog: Too much pending audio data: 40 ms
I/moonlight-common-c: Recovered 1 audio data shards from block 8804
D/BufferPoolAccessor2.0: bufferpool2 0xb400007d08f41628 : 4(6914048 size) total buffers - 4(6914048 size) used buffers - 0/4 (recycle/alloc) - 19/1085 (fetch/transfer)
A/libc: moonlight-common-c/src/AudioStream.c:219: void decodeInputData(PQUEUED_AUDIO_PACKET): assertion "decryptedOpusData[0] == opusHeaderByte" failed
A/libc: Fatal signal 6 (SIGABRT), code -1 (SI_QUEUE) in tid 21615 (Thread-158), pid 21195 (limelight)
I/moonlight-common-c: Audio packet queue overflow
D/PipelineWatcher: onInputBufferReleased: frameIndex not found (1101); ignored
I/moonlight-common-c: Audio packet queue overflow
I/moonlight-common-c: Audio packet queue overflow
I/moonlight-common-c: Audio packet queue overflow
This error come when resolution less then 720p i think that frame conversion issue. And game session close and return to applist.
Please check this one also
Are you using Sunshine as your host software?
Did you compile the code yourself? This assert is only compiled in debug builds.
Yes use sunshine as host. After compiled new build i got that game session closer issue
This issue only for debug build.