RE9 (Resident Evil Requiem) save slots not restoring correctly — encrypted restore only recovers autosave, decrypted restore recovers nothing #11
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Describe the bug
When attempting to restore RE9 save data (either my own backups or modified saves from a PC transfer), manual save slots do not restore correctly. Restoring an encrypted backup only recovers the autosave, while restoring a decrypted backup recovers nothing at all. This happens even when restoring a completely unmodified backup of the original PS5 save.
Not sure if this is expected behaviour for RE9 specifically or a broader issue, but wanted to report it with as much detail as possible.
Game details
PS5 save file structure
On PS5, RE9 save slots are stored as folders within Garlic Save Manager, each containing a
data0XXSlot.binand asce_syssubfolder. The slot mapping is as follows:sdimg_SAVESERVICE-LINE-0-1Slot/data001Slot.binsdimg_SAVESERVICE-LINE-0-10Slot/data010Slot.binsdimg_SAVESERVICE-LINE-0-11Slot/data011Slot.binsdimg_SAVESERVICE-LINE-0-12Slot/data012Slot.binThere are also two profile-related saves:
sdimg_SAVESERVICE-LINE-0--1sdimg_SAVESERVICE-LINE-0-0For reference, on PC the
.binfiles sit directly in the save directory (win64_save) with no additional folder structure, which is a notable difference from the PS5 layout.Steps to reproduce
Results:
data001Slot.bin) carries over; manual slots 1–3 (data010Slot.bin,data011Slot.bin,data012Slot.bin) are all missing in-game, despite the correct folder and file structure being visible in GarlicAdditional testing — ruling out modified saves as the cause
This issue was originally discovered while attempting to transfer a PC save to PS5. However, through further testing I was able to confirm the issue is not related to any save modification:
.binfile inside a PS5 slot folder (rather than the full folder) wipes the slot entirely in-game, leaving a blank save — this happened with both the modified PC save and an unmodified PS5 backupsdimg_SAVESERVICE-LINE-0-10Slotfolder (unmodified, original PS5 backup) via Garlic also failed to restore the save correctly, confirming the issue is reproducible with completely untouched savesExpected behaviour
Restoring a backup should recover all save slots, including manual saves, as they were at the time of the backup.
Question
Is this expected behaviour for RE9, or is there a known issue with how Garlic Save Manager handles this game's save structure? Any guidance would be appreciated.