- C++ 91.9%
- C 5.9%
- Self 0.9%
- GLSL 0.7%
- CMake 0.3%
- Other 0.2%
| Filename | Latest commit message | Latest commit date |
|---|---|---|
| .ci | ||
| .github | ||
| 3rdparty | ||
| bin | ||
| buildfiles | ||
| darwin/util | ||
| rpcs3 | ||
| Utilities | ||
| .clang-format | ||
| .editorconfig | ||
| .gdbinit | ||
| .gitignore | ||
| .gitmodules | ||
| BUILDING.md | ||
| CMakeLists.txt | ||
| CMakePresets.json | ||
| git-clang-format | ||
| LICENSE | ||
| objdump.cpp | ||
| pre-commit.readme | ||
| README.md | ||
| rpcs3.sln | ||
| usertype.dat | ||
RPCS3
Important
This is a fork for the PlayStation 5 (a libretro core in PS5_RetroArch), not an official RPCS3 build; please do not report its problems to the RPCS3 team.
No binaries of this fork are distributed, and none will be: you must compile it yourself from source. RPCS3 is licensed GPL-2.0-only; the PS5 RetroArch title it runs in is GPL-3.0-or-later, and the two cannot be distributed together as one program. Build the whole title yourself with PS5_RetroArch's
tools/build-title.sh(a development build: leavePS5_RELEASE_TAGunset), as its README describes under "PlayStation 3 (RPCS3): build it yourself", and keep what you build for your own console: do not share, upload or redistribute it.Piracy is not condoned. Use only your own PS3 system software (
PS3UPDAT.PUP, from Sony's official update page) and legally obtained backups of games you own: discs you dumped yourself, or PSN purchases with their own licence files. No games, firmware or keys are provided.
The world's first free and open-source PlayStation 3 emulator/debugger, written in C++ for Windows, Linux, macOS and FreeBSD.
You can find some basic information on our website. Game info is being populated on the Wiki. For discussion about this emulator, PS3 emulation, and game compatibility reports, please visit our forums and our Discord server.
Support the Lead Developers on Patreon
Contributing
If you want to help the project but do not code, the best way to help out is to test games and make bug reports. See:
If you want to contribute as a developer, please take a look at the following pages:
You should also contact any of the developers in the forums or in the Discord server to learn more about the current state of the emulator.
AI Use
Use of AI tools for research and reverse engineering purposes is permitted. However, contributors are expected to fully own and understand all code they submit. Any communication with the team — including code, code comments, and GitHub comments — must come from the human contributor, not an AI agent acting autonomously.
We have unfortunately seen a rise in untested and unverified AI-generated slop being submitted to this project. This wastes maintainer time and, in worse cases, such changes get merged and break functionality for all users. Repeated violations will result in a ban from the repository. Please be respectful of everyone's time.
Pull requests opened by AI agents or automated tools must include a disclosure in the PR description stating the scope of AI involvement — which parts were AI-generated and what human testing or review was performed prior to submission. PRs that omit this disclosure may be closed without review.
If you are unsure about your work, open a discussion issue to talk it through with the team, or reach out to a maintainer on Discord.
Building
See BUILDING.md for more information about how to setup an environment to build RPCS3.
Running
Check our friendly quickstart guide to make sure your computer meets the minimum system requirements to run RPCS3.
Don't forget to have your graphics driver up to date and to install the Visual C++ Redistributable Packages for Visual Studio 2022 if you are a Windows user.
License
Most files are licensed under the terms of GNU GPL-2.0-only License; see LICENSE file for details. Some files may be licensed differently; check appropriate file headers for details.