Archive of https://github.com/ItsJokerZz/DeadOps — A GSC loader SPRX for PS4/5 with a built-in BO2 GSC compiler.
https://github.com/ItsJokerZz/DeadOps
- C++ 93.3%
- Python 5.1%
- C 1.5%
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| source | ||
| .gitattributes | ||
| LICENSE | ||
| README.md | ||
DeadOps
Load your own GSC scripts in Black Ops and Black Ops II on PS4/PS5.
You don't need to compile anything. Just drop your plain .gsc file in the right folder.
Setup
- Copy
DeadOps.sprxto/data/DeadOps/on your console. - Load
DeadOps.sprxinto the game however you wish. (NexusFramework) - Place your script in the folder for the current game. (See the table below)
- Start a match. (You can just edit and reload the match with changes at any time)
Where To Put Your Script?
| Game | Folder | File Name |
|---|---|---|
| Black Ops II Campaign | /data/DeadOps/t6_sp/ |
_callbacksetup.gsc |
| Black Ops II Zombies | /data/DeadOps/t6_zm/ |
_clientids.gsc |
| Black Ops II Multiplayer | /data/DeadOps/t6_mp/ |
_clientids.gsc |
| Black Ops Multiplayer | /data/DeadOps/t5_mp/ |
_clientids.gsc |
| Black Ops Campaign / Zombies | /data/DeadOps/t5_cp/ |
cmp.gsc |
Example (Black Ops II Zombies):
/data/DeadOps/t6_zm/_clientids.gsc
Replacing Other Scripts (Optional)
You can replace any other game script too. Use its full game path in lowercase, inside your game's folder:
/data/DeadOps/t6_zm/maps/mp/zombies/_zm_utility.gsc
Credits
- ItsJoKerZz — DeadOps
- xensik — gsc-tool
- flatz — ELF downgrade script