Build on ps5-opengl SDK 1.0.2 #1

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blackbearreloaded wants to merge 1 commit from opengl-sdk-1.0.2 into main
blackbearreloaded commented 2026-10-12 21:48:54 -05:00 (Migrated from github.com)

What changes

The pinned ps5-opengl SDK goes from 1.0.0 to 1.0.2 (archive and manifest checksums with it).

Why

SDK 1.0.2 prints the driver's draw statistics once, at teardown, instead of about thirty lines every 10,000 draws on the thread that draws. It also fixes program queries that ended an application linking only the SDK, waits 30 seconds instead of 2 for a submission to retire, and flushes the scanout pool once instead of before every unbatched draw.

## What changes The pinned ps5-opengl SDK goes from 1.0.0 to 1.0.2 (archive and manifest checksums with it). ## Why [SDK 1.0.2](https://github.com/blackbearreloaded/ps5-opengl/releases/tag/v1.0.2) prints the driver's draw statistics once, at teardown, instead of about thirty lines every 10,000 draws on the thread that draws. It also fixes program queries that ended an application linking only the SDK, waits 30 seconds instead of 2 for a submission to retire, and flushes the scanout pool once instead of before every unbatched draw.
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Checkout

From your project repository, check out a new branch and test the changes.
git fetch -u origin 'opengl-sdk-1.0.2:opengl-sdk-1.0.2'
git switch 'opengl-sdk-1.0.2'

Merge

Merge the changes and update on Forgejo.

Warning: The "Autodetect manual merge" setting is not enabled for this repository, you will have to mark this pull request as manually merged afterwards.

git switch 'main'
git merge --no-ff 'opengl-sdk-1.0.2'
git switch 'opengl-sdk-1.0.2'
git rebase 'main'
git switch 'main'
git merge --ff-only 'opengl-sdk-1.0.2'
git switch 'opengl-sdk-1.0.2'
git rebase 'main'
git switch 'main'
git merge --no-ff 'opengl-sdk-1.0.2'
git switch 'main'
git merge --squash 'opengl-sdk-1.0.2'
git switch 'main'
git merge --ff-only 'opengl-sdk-1.0.2'
git switch 'main'
git merge 'opengl-sdk-1.0.2'
git push origin 'main'
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