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Build inputs (not an app release) Pre-release
released this
2026-09-29 00:46:46 -05:00 | 27 commits to main since this releaseInputs for the automated builds; not an app release.
pipeline-cache-ps5-<sha256 prefix>.bin: the Vulkan pipeline cache a PS5 saved for the FSR4 pass tables and the driver thattools/build_inputs.jsonnames (with its SHA-256, the pass tables' digest and the cache identity). The builds ship it so that the FSR4 pipelines load in about 0.1 s instead of compiling for about 85 s. It holds AMD FSR 4.1.1 shaders with the BC250 project's INT8 optimizations, modified and compiled for the PS5 GPU; that material is under the MIT terms ofAMD-SDK-LICENSE.md.
A new cache is added here, under a new name, whenever the driver's compiler identity or the pass tables change (see
docs/RELEASING.md).Downloads
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