Improve native OpenGL submission, completion and CPU preparation #1
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gh-blackbearreloaded/ps5-opengl!1
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Delete branch "eden-framebuffer-fallbacks"
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Draw-heavy OpenGL workloads repeatedly waited for GPU completion and repeated CPU layout, allocation and cache-publication work. This change batches eligible command streams, retains resources until confirmed completion, scopes waits to hazards, and reduces CPU preparation and fallback costs.
Validation:
make test,make test-staging, native 1080p60 SDK cross-build, and firmware 6.02 integration checks passed. Native draw/readback checks, orderly teardown and console service health passed. The latest follow-up changes only documentation and a test comment; runtime behavior is unchanged.See
docs/native-submission-performance.mdfor the implementation, exact tested runtime identity and qualification limits. Host tests do not prove hardware cache coherence. The integration checks do not qualify all applications, API states, resolutions or queue depths; fresh CI builds do not inherit exact-binary hardware acceptance. This PR makes no application FPS claim, publishes no SDK release and does not claim Khronos certification.