• sdk-0.2.0 8177216240

    archiver-bot released this 2026-09-09 18:25:47 -05:00 | 599 commits to main since this release

    PS5 OpenGL SDK 0.2.0

    Optimized OpenGL 3.3 Core / GLSL 3.30 with separate fixed 4K120 and
    1440p120 GL/EGL + SDL2 SDKs. This remains an experimental prerelease, not
    Khronos certification or a universal compatibility/stability guarantee.

    Changes

    • GPU-native paths for eligible scaled/filtered/flipped/scissored blits, MSAA
      color resolves, large clears, additional color formats and mip/layer work.
    • A depth-only framebuffer fix keeps unused color-placeholder bounds independent
      of scanout size. Pixel/state/counter regressions cover the optimized paths.
    • Frozen static libraries and headers, relocatable Make/pkg-config/CMake metadata,
      complete project/dependency sources, examples, notices, checksums and evidence.

    Qualification of these exact binaries

    4K: 202/202 sampled CTS executions, 82 focused GPU cases, SDL 180 frames/two
    pixel probes and 14 clean final native cycles. ImGui window/offscreen measured
    119.883/119.897 FPS; 128 cubes measured 58.09/117.41 completed FPS for
    ordinary/instanced draws, over 30 seconds per mode. Application gates recorded
    native 2160p119.88 HDMI and 59.94-Hz restoration; negotiation is not an independent
    per-frame TV measurement or arbitrary-game FPS guarantee.

    The two-minute session passed tracked memory checks with zero steady growth
    and balanced GPU allocations. Startup-inclusive cadence remains a partial
    pass
    : first window 113.6 FPS, subsequent windows 119.83–119.87 FPS. Three paced
    launch/exit runs passed nine EGL sessions/54 pixels. Earlier immediate recreation
    caused HDMI reconnects; rapid mode churn remains unqualified.

    1440p: separately built and host-checked only; no inherited 4K native results.
    No ten-minute test, duplicate 1440p hardware run or new full CTS campaign is claimed.
    Two explicitly identified extreme-axis CTS executions are deferred because prior
    single-case durations exceeded 120 seconds. Historical full-campaign results apply
    to their own older binary, not these downloads.

    Both archives passed archive/root checksums, all 246 files, both SDK manifests
    and three GL plus two SDL consumer builds after fresh extraction.
    Hosted host/software-GL checks passed for both
    main and
    the release tag.
    See scope, evidence and use
    and remaining limits.
    An already configured native homebrew environment and pinned external toolchain/title
    boilerplate remain prerequisites. Do not mix libraries between display profiles.

    Identities and checksums

    Runtime/SDL source: eb4b1b705fcdcc59d68c8275b1c4a02ec8781c91.
    Packaging and bundled source snapshot: bbdc918c1f83502f1f97952cdb06e8f5deb297bd.
    The tag also includes later publication documentation; runtime and archive bytes
    are unchanged. Bundled provenance retains its preparation-time wording.

    fb05ad9d3bc9497cee3a99cb33bb132f60707a1256bc08233c86af9c53653c10  ps5-opengl-sdk-0.2.0-2160p120-sdl2.tar.gz
    59251697dd6e97ac0ac4b885faa00066cce2f430a97454dc807ff46a43c83c10  ps5-opengl-sdk-0.2.0-1440p120-sdl2.tar.gz
    

    Older releases/assets are unchanged. Fresh CI builds are separate, host-checked
    binaries and do not replace these frozen archives or inherit their native results.

    Downloads