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released this
2026-09-09 18:25:47 -05:00 | 599 commits to main since this releasePS5 OpenGL SDK 0.2.0
Optimized OpenGL 3.3 Core / GLSL 3.30 with separate fixed 4K120 and
1440p120 GL/EGL + SDL2 SDKs. This remains an experimental prerelease, not
Khronos certification or a universal compatibility/stability guarantee.Changes
- GPU-native paths for eligible scaled/filtered/flipped/scissored blits, MSAA
color resolves, large clears, additional color formats and mip/layer work. - A depth-only framebuffer fix keeps unused color-placeholder bounds independent
of scanout size. Pixel/state/counter regressions cover the optimized paths. - Frozen static libraries and headers, relocatable Make/pkg-config/CMake metadata,
complete project/dependency sources, examples, notices, checksums and evidence.
Qualification of these exact binaries
4K: 202/202 sampled CTS executions, 82 focused GPU cases, SDL 180 frames/two
pixel probes and 14 clean final native cycles. ImGui window/offscreen measured
119.883/119.897 FPS; 128 cubes measured 58.09/117.41 completed FPS for
ordinary/instanced draws, over 30 seconds per mode. Application gates recorded
native 2160p119.88 HDMI and 59.94-Hz restoration; negotiation is not an independent
per-frame TV measurement or arbitrary-game FPS guarantee.The two-minute session passed tracked memory checks with zero steady growth
and balanced GPU allocations. Startup-inclusive cadence remains a partial
pass: first window 113.6 FPS, subsequent windows 119.83–119.87 FPS. Three paced
launch/exit runs passed nine EGL sessions/54 pixels. Earlier immediate recreation
caused HDMI reconnects; rapid mode churn remains unqualified.1440p: separately built and host-checked only; no inherited 4K native results.
No ten-minute test, duplicate 1440p hardware run or new full CTS campaign is claimed.
Two explicitly identified extreme-axis CTS executions are deferred because prior
single-case durations exceeded 120 seconds. Historical full-campaign results apply
to their own older binary, not these downloads.Both archives passed archive/root checksums, all 246 files, both SDK manifests
and three GL plus two SDL consumer builds after fresh extraction.
Hosted host/software-GL checks passed for both
main and
the release tag.
See scope, evidence and use
and remaining limits.
An already configured native homebrew environment and pinned external toolchain/title
boilerplate remain prerequisites. Do not mix libraries between display profiles.Identities and checksums
Runtime/SDL source:
eb4b1b705fcdcc59d68c8275b1c4a02ec8781c91.
Packaging and bundled source snapshot:bbdc918c1f83502f1f97952cdb06e8f5deb297bd.
The tag also includes later publication documentation; runtime and archive bytes
are unchanged. Bundled provenance retains its preparation-time wording.fb05ad9d3bc9497cee3a99cb33bb132f60707a1256bc08233c86af9c53653c10 ps5-opengl-sdk-0.2.0-2160p120-sdl2.tar.gz 59251697dd6e97ac0ac4b885faa00066cce2f430a97454dc807ff46a43c83c10 ps5-opengl-sdk-0.2.0-1440p120-sdl2.tar.gzOlder releases/assets are unchanged. Fresh CI builds are separate, host-checked
binaries and do not replace these frozen archives or inherit their native results.Downloads
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Source code (ZIP)
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Source code (TAR.GZ)
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- GPU-native paths for eligible scaled/filtered/flipped/scissored blits, MSAA