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PS5 OpenGL 4.6 SDK 0.5.0 Stable
released this
2026-09-28 17:25:58 -05:00 | 60 commits to main since this releaseOne SDK for every display: 1080p, 1440p or 4K at 60 or 120 Hz, chosen at runtime (ps5_opengl_display_modes.h; see docs/display-modes.md). Starts at 1080p60, so existing apps behave as before; a display without 120 Hz stays at 60 Hz. Built from tag v0.5.0 (
28c9353) with the repository's release steps (make sdk-gl46 with its compiler and capability tests, relocated Make/pkg-config/CMake consumer checks, bundle checksums). Runtime mode switching was exercised on a PS5 by ProsperoPuzzles: 1080p, 1440p and 2160p switches in about 70 ms, each holding 60 FPS. See the bundled README.Downloads
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Source code (ZIP)