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PS5 OpenGL 4.6 SDK 1.0.0 Stable
released this
2026-10-01 06:15:43 -05:00 | 26 commits to main since this releaseHighlights
- Passes the complete Khronos OpenGL 4.6 conformance test run on a PS5: 122,799 results, 98,590 Pass, 24,205 justified NotSupported, 4 compatibility warnings, 0 failures (report, evidence). The results were not submitted to Khronos; this is not Khronos certification.
- Fixes found by that run: tessellation with a geometry shader, depth and stencil cache flushing before CPU clears and readbacks, tessellation state, transform feedback order and several smaller defects.
- EGL creates robust-access, reset-notification and no-error contexts.
- The showcase holds 4K at 120 FPS on a display that takes 4K at 120 Hz.
The conformance result belongs to the test application built from this source, as the report states.
Experimental OpenGL 4.6 Core / GLSL 4.60 SDK, built from this tag. Includes all 657 OpenGL 4.6 Core entry points, compiled libraries, headers, source examples/dependencies, licenses, checksums and provenance. Host tests and relocated Make/pkg-config/CMake links passed. These freshly built binaries have NOT been validated on a PS5; hardware, CTS and performance results belong to their recorded binary identities. The ps5-opengl-showcase zip is the OpenGL 4.6 showcase demo app (PPSA99005) built against this SDK: extract it and upload its PPSA99005 folder to /data/homebrew/.
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