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v1.2.1 Stable
released this
2024-04-26 15:40:06 -05:00 | 1 commits to main since this releaseChangelog:
- Fixed a reversed prompt
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v1.2.0 Stable
released this
2024-04-23 16:27:39 -05:00 | 3 commits to main since this releaseChangelog:
libSceNpEntitlementAccesssupport for prx method. (fixes games that previously showed an error while patching, like Hogwarts Legacy, MK11 and more)
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v1.1.0 Stable
released this
2024-04-15 10:04:31 -05:00 | 9 commits to main since this releaseChangelog:
- Added option to automatically extract dlc pkgs into the corresponding dlcXX folders.
- Better
libSceNpEntitlementAccesschecks, it'll now tell you if the game uses this lib, not just that it cant find the required functions. - Fixed a bug which caused paths containing brackets to throw an error.
- Added a padding byte before patches, in case the original last non-zero byte of the segment was a string that needed a null terminator.
- Fixed a bug which caused unnecessary iterations to run at the disassembly step, disassembly should be faster now.
- Switched to reading directly from disk at disassembly, memory usage should be much lower now.
- Allow continuing with only
sceAppContentGetEntitlementKey(should fix Until Dawn) - Fixed a bug which caused the end of the segment to not be recognized and caused the program to fail.
- Keep window open at errors, for those who use terminals that close when the program exits (like conhost.exe)
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v1.0.1 Stable
released this
2024-04-07 04:09:29 -05:00 | 25 commits to main since this releaseChangelog:
- Fixed one of the (yes/no) prompts taking the reverse answer
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v1.0.0 Stable
released this
2024-04-07 01:19:31 -05:00 | 28 commits to main since this releaseThis is the first standalone version.
Changes since last version:
- Automatically extract and use the real entitlement keys (and entitlement label) from the dlc pkgs.
- Added back (updated) in-eboot handlers for executables that dont have
sceKernelLoadStartModuleandsceAppContentInitializecant be patched to besceKernelLoadStartModule(this is a rare issue, i looked at close to a 100 games and so far ive only seen cod mw3 affected by this) - Added ability to load prx at
sceAppContentInitializeinstead ofsceSysmoduleLoadModule(0xB4)for games what wrap thesceSysmoduleLoadModulefunction or loads modules in a loop. - Patches trial flag to
FULLinsceAppContentAppParamGetInt
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