Unity's Windows Runtime changes #394
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Delete branch "upstream-master-staging"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
@jbevain are there any changes you want to see before you would land this?
@mrvoorhe @TautvydasZilys can't we all collectively pretend that winmd files don't exist?
@jbevain you can. Sometimes I can 😄 and @TautvydasZilys never can.
My end goal is to reduce our custom changes to cecil as much as possible so that it is easier for us to track upstream master.
@jbevain Based on your own comment https://github.com/jbevain/cecil/issues/389#issuecomment-303771487 there is at least something in this PR that you are open to. Do you want us to break some pieces out of this PR?
I think reducing or eliminating the difference between your version and upstream is a worthy goal.
I also fully trust Tautvydas. It's me the problem. Taking this means that I'll probably end up maintaining it from my retirement home, and I just don't understand anything related to those projections because I've never had to look into them. That makes me scared to take such a large change, because in the end I have no idea what I'm taking.
The counter argument to that is we already landed part the support for winmd files, and that PR fixes it. So I might as well just take it already.
It sounds like you are making progress sorting out your dilemma with yourself. Keep it up!
‘Tis the season to click green merge buttons
Thanks for the quick fix folks, I'm glad we've been able to work diligently to get this merged.