Fix type reference name in attribute argument getting mangled when #722
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Delete branch "master-winrt-fix"
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such attribute is put on a method in a projected type.
This is a fix that Unity's cecil has had for a couple years.
@ -88,7 +88,7 @@ namespace Mono.Cecil.Tests {public void FullyQualifiedTypeReference ()Nope :)
@ -88,7 +88,7 @@ namespace Mono.Cecil.Tests {public void FullyQualifiedTypeReference ()Fixed
I can't tell if a test failed or if there was some CI instability. All I see in the log is
Looks like it was a CI instability. I force pushed to trigger a new CI run and now the tests are green.
Yeah that's NuGet having hiccups.
@ -2998,6 +2998,27 @@ namespace Mono.Cecil {}Could you move this into the if branch?
@ -2998,6 +2998,27 @@ namespace Mono.Cecil {}Done
Thank you!