• v0.1.0-alpha.1 dc13dcc31c

    archiver-bot released this 2026-09-07 23:24:05 -05:00 | 26 commits to main since this release

    FFPFSC downloads withdrawn: the owner reports that the compressed image does not start on PS5, while the extracted app folder works. Download PPSA99007.zip from v0.1.0-alpha.2, extract it and install the app folder. The FFPFSC images and their individual checksums have been removed.

    Superseded by v0.1.0-alpha.2. The app files below omit required game data and will not start on a clean install. Use the complete-demo ZIP from alpha.2. The SDK cache assets remain here for dependency restoration.

    First alpha release of Yamagi Quake II 8.70 for PS5 homebrew, targeting 1920 × 1080 at 60 FPS.

    • Native startup, DualSense controls, audio, saves and top-left FPS overlay.
    • Glyph/world batching, material grouping, instanced particles and the tested game runtime optimizations.
    • Consumes the PS5 OpenGL GitHub SDK, with a small hash-pinned runtime overlay retaining the buffer-arena and texture-flush improvements.
    • ProsperoAI-style repository organization, installation/build documentation and host/native workflows.
    • Shell icon, backgrounds and prepared looping selection music.

    Download PPSA99007.zip to install. Game data is required and is not included. Add the supported demo or your own classic Quake II data under PPSA99007/assets/baseq2/ before installing the app folder. See the README for controls, data preparation and save paths. The source archive and runtime overlay are developer downloads.

    Validation: fresh independent checkout/build, host regressions, pinned SDK restoration, native container integrity, presentation validation and game-data-free archive checks passed. SHA256SUMS and validation.json record artifact identities.

    Hardware scope: the preceding 1080p game candidate was reported stable at 60 FPS on one firmware-6.02 console in a bounded demo test; sampled traces still contained occasional ~33 ms frames. The publication rebuild and new shell music have not received a fresh physical TV test. Retail campaigns, multiplayer, long sessions and suspend/device-loss recovery remain unqualified. This is not a 4K release or a full graphics CTS qualification.

    The additional ps5-opengl-sdk archive is a byte-identical CI cache of the linked upstream release, needed while that repository is private. It is a developer dependency, not another app download. Main includes the CI cache setup; the alpha tag and app/source artifacts retain their original identities.

    Fresh GitHub Actions validation passed both host and native jobs, including SDK restoration, complete app build and artifact upload: https://github.com/blackbearreloaded/ps5-yamagi-quake2/actions/runs/34187104407

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