• v0.2.0-alpha.1 65b2a33333

    archiver-bot released this 2026-09-11 21:08:02 -05:00 | 14 commits to main since this release

    v0.2.0-alpha.1 — 120 FPS and selectable resolution

    This release brings the optimized 120 FPS game to GitHub, with three render
    resolutions you can choose in the Video menu.

    New features

    • 1080p, 1440p and 2160p (4K), all targeting 120 FPS. Open Video → Video
      mode
      , choose a resolution and select Apply. A fresh configuration
      defaults to 4K; existing supported selections are respected.
    • Saved resolution choice. Applying a mode saves it immediately, so the
      next launch restores your setting even after closing through the shell.
    • Faster 4K gameplay. GPU depth clears, water and brush batching, command
      reuse and presentation overlap address the slow underwater and busy views.
    • Improved frame pacing. Runtime scheduling changes resolve the observed
      60 FPS stalls in the opening and otherwise quiet scenes.
    • Safe renderer restarts. Resolution switches reset the renderer's cached
      objects after graphics teardown, fixing the restart crash found in testing.
    • Updated PS5 OpenGL
      integration
      , with the exact frozen SDK, patched runtime sources, dependency
      sources and focused regressions available alongside the game download.

    The top-left FPS overlay, responsive DualSense controls, stereo sound, local
    saves and shell artwork/music remain included.

    Download and install

    Download PPSA99007.zip and its .sha256 file. Verify the checksum, extract
    the ZIP and copy the complete PPSA99007 folder to /data/homebrew/.
    The verified Quake II 3.14 demo is included, with its original notices.
    Back up your saved data before updating. Retail data remains separate.

    Use the extracted folder. FFPFSC downloads remain withdrawn because the
    compressed image failed to start on the tested console.

    The SDK and source archives are for developers; they are not needed to play.

    Why the TV can still show 4K/120 Hz

    The Video menu changes the game's render resolution. HDMI output is managed
    by the console, so lower-resolution frames can be scaled into the same
    4K/120 Hz signal. This is expected. Read the in-game overlay for actual FPS.

    Validation and scope

    • GitHub Actions build: passed for commit 65b2a33.
    • Downloaded ZIP: checksum, all 77 files, native executable integrity,
      complete demo data and original notices verified.
    • Exact CI-built folder tested on PS5: the normal 4K menu measured
      119.88 FPS across 12 steady 120-frame windows.
      Saved settings reloaded, exact-title close and runtime release succeeded,
      and services remained healthy. The console lock was released.
    • validation.json records artifact identities and test scope;
      SHA256SUMS covers the release downloads. The separate manual gameplay
      observations below apply to the tested development candidate.

    The owner reported 120 FPS throughout the tested areas of the optimized 4K
    candidate, including the opening and underwater. An automated test completed
    six resolution switches: steady 120-frame windows measured about 119.9 FPS
    at 1080p and 1440p and 117–120 FPS at 2160p. These are bounded demo-level
    results on one firmware-6.02 PS5, not a guarantee for every scene or console.

    Host regressions cover resolution selection and persistence, renderer
    restarts, lifecycle, rendering, input, audio, save paths and packaging.
    The release validation receipt records the independent Actions build and
    the checks performed on its downloadable ZIP.

    A compatible display and console output configuration are needed for 120 Hz.
    The release remains an alpha: full campaigns, expansions, multiplayer, long
    sessions, suspend/resume and device-loss recovery need separate validation.
    The game-specific runtime has focused checks, not a new full graphics CTS run.

    Quake II was created by id Software. This port builds on Yamagi Quake II;
    the PS5 integration and optimizations are maintained by BlackBearReloaded.
    Upstream and dependency credits remain in the README and third-party notices.

    Downloads
  • v0.1.0-alpha.3 31fb40a57b

    archiver-bot released this 2026-09-09 22:28:44 -05:00 | 17 commits to main since this release

    Current optimized PS5 OpenGL runtime, targeting 1920x1080 at 60 FPS.

    • The owner tested the development candidate on PS5 + TV and reported 60 FPS throughout, including underwater.
    • Updated native heap integration and a frozen SDK containing the current transfer, clear, allocation and batching improvements.
    • GitHub Actions independently builds the app using that exact SDK, then packages the verified Quake II 3.14 demo with its original notices.

    Download PPSA99007.zip and its .sha256 file. Extract the ZIP and install the complete folder. FFPFSC downloads are withdrawn because the compressed installation did not start on the tested console.

    The SDK/source archives are developer downloads. The SDK includes full graphics/dependency sources, licenses and checksums. Game engine sources accompany the game source archive. q2-314-demo-x86.exe is the unchanged original PC demo archive mirrored for reproducible CI builds; PS5 players only need the folder ZIP.

    Validation scope: host regressions, independent SDK consumer checks and bounded gameplay on one firmware-6.02 console. The CI executable is a fresh rebuild and has not yet received its own TV check. This release does not claim 4K120, every level, long-session stability, multiplayer or suspend/device-loss recovery.

    Verified build: GitHub Actions. The downloaded 77-file ZIP, full demo provenance, runtime and all release asset hashes passed offline validation; see validation.json.

    Downloads
  • v0.1.0-alpha.2 344bd71322

    archiver-bot released this 2026-09-08 00:06:48 -05:00 | 23 commits to main since this release

    FFPFSC downloads withdrawn: the owner reports that the compressed image does not start on PS5, while the extracted app folder works. Download PPSA99007.zip, extract it and install the app folder. The FFPFSC images and their individual checksums have been removed.

    This release includes the verified Quake II 3.14 demo, player assets and original demo notices in PPSA99007.zip. It replaces alpha.1, whose engine-only package could not start without separately added data. Retail data is not included.

    CI verified the demo archive hash, required startup assets and packaged file hashes. The 1080p runtime and game code are unchanged.

    The original offline FFPFSC round-trip check passed, but did not establish console startup compatibility. The retained validation report and aggregate checksums describe the original build, including the withdrawn image.

    Downloads
  • v0.1.0-alpha.1 dc13dcc31c

    archiver-bot released this 2026-09-07 23:24:05 -05:00 | 26 commits to main since this release

    FFPFSC downloads withdrawn: the owner reports that the compressed image does not start on PS5, while the extracted app folder works. Download PPSA99007.zip from v0.1.0-alpha.2, extract it and install the app folder. The FFPFSC images and their individual checksums have been removed.

    Superseded by v0.1.0-alpha.2. The app files below omit required game data and will not start on a clean install. Use the complete-demo ZIP from alpha.2. The SDK cache assets remain here for dependency restoration.

    First alpha release of Yamagi Quake II 8.70 for PS5 homebrew, targeting 1920 × 1080 at 60 FPS.

    • Native startup, DualSense controls, audio, saves and top-left FPS overlay.
    • Glyph/world batching, material grouping, instanced particles and the tested game runtime optimizations.
    • Consumes the PS5 OpenGL GitHub SDK, with a small hash-pinned runtime overlay retaining the buffer-arena and texture-flush improvements.
    • ProsperoAI-style repository organization, installation/build documentation and host/native workflows.
    • Shell icon, backgrounds and prepared looping selection music.

    Download PPSA99007.zip to install. Game data is required and is not included. Add the supported demo or your own classic Quake II data under PPSA99007/assets/baseq2/ before installing the app folder. See the README for controls, data preparation and save paths. The source archive and runtime overlay are developer downloads.

    Validation: fresh independent checkout/build, host regressions, pinned SDK restoration, native container integrity, presentation validation and game-data-free archive checks passed. SHA256SUMS and validation.json record artifact identities.

    Hardware scope: the preceding 1080p game candidate was reported stable at 60 FPS on one firmware-6.02 console in a bounded demo test; sampled traces still contained occasional ~33 ms frames. The publication rebuild and new shell music have not received a fresh physical TV test. Retail campaigns, multiplayer, long sessions and suspend/device-loss recovery remain unqualified. This is not a 4K release or a full graphics CTS qualification.

    The additional ps5-opengl-sdk archive is a byte-identical CI cache of the linked upstream release, needed while that repository is private. It is a developer dependency, not another app download. Main includes the CI cache setup; the alpha tag and app/source artifacts retain their original identities.

    Fresh GitHub Actions validation passed both host and native jobs, including SDK restoration, complete app build and artifact upload: https://github.com/blackbearreloaded/ps5-yamagi-quake2/actions/runs/34187104407

    Downloads