• v0.1.0-alpha.3 31fb40a57b

    archiver-bot released this 2026-09-09 22:28:44 -05:00 | 17 commits to main since this release

    Current optimized PS5 OpenGL runtime, targeting 1920x1080 at 60 FPS.

    • The owner tested the development candidate on PS5 + TV and reported 60 FPS throughout, including underwater.
    • Updated native heap integration and a frozen SDK containing the current transfer, clear, allocation and batching improvements.
    • GitHub Actions independently builds the app using that exact SDK, then packages the verified Quake II 3.14 demo with its original notices.

    Download PPSA99007.zip and its .sha256 file. Extract the ZIP and install the complete folder. FFPFSC downloads are withdrawn because the compressed installation did not start on the tested console.

    The SDK/source archives are developer downloads. The SDK includes full graphics/dependency sources, licenses and checksums. Game engine sources accompany the game source archive. q2-314-demo-x86.exe is the unchanged original PC demo archive mirrored for reproducible CI builds; PS5 players only need the folder ZIP.

    Validation scope: host regressions, independent SDK consumer checks and bounded gameplay on one firmware-6.02 console. The CI executable is a fresh rebuild and has not yet received its own TV check. This release does not claim 4K120, every level, long-session stability, multiplayer or suspend/device-loss recovery.

    Verified build: GitHub Actions. The downloaded 77-file ZIP, full demo provenance, runtime and all release asset hashes passed offline validation; see validation.json.

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